Player breaks toward open space during a match

Clash is the Vladers mode with a fresh challenge every week: five computer-controlled teams, one weekly score and a leaderboard that resets every Monday. You pick an opponent and a difficulty, play a normal Vladers match, and only your best result against each team counts. This guide explains exactly how that score is built, so you know where your points come from.


TL;DR:

  • Each week brings five new Clash teams. Your weekly score is the sum of your best match score against each of them.
  • A match score adds points for playing, goals, the result, passing efficiency and successful special actions, then multiplies the total by the difficulty you picked.
  • Replaying a team only adds points if you beat your previous best against it, so a harder difficulty is often the quickest way to climb.
  • Teams and scores reset every Monday, and leaderboard rewards depend on your rank and how many of the five teams you beat.

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Table of Contents

What is Clash mode in Vladers?

Clash is a weekly challenge against computer-controlled opponents. Every Monday, five new teams appear on the Clash screen. Each one has its own name, overall rating and formation, and is built from cards of the current season, so the line-up changes from week to week.

You play them with your own four-card squad: an attacker, a midfielder, a defender and a goalkeeper, in the formation you chose. The matches use the full Vladers rules. Each round is a reaction duel where the faster tap wins the action, card stats decide how likely that action is to succeed, and special actions such as Run, Corner and Block can swing a round. Reach ten passes and you earn a shot. Clash matches are short, with three minutes on the clock.

There is no ladder to fall down and no opponent waiting for you. You can play the five teams in any order and as many times as you like during the week.

How is a Clash match scored?

Every Clash match gives you a match score. It is built from five parts, then multiplied by the difficulty you picked before kickoff.

Part Points
Playing the match 150
Each goal you score 50
Result 250 for a win, 100 for a draw
Passing efficiency Up to 30, more for fewer and more accurate passes
Successful special actions Up to 35

The difficulty multiplier then applies to the whole total: ×0.85 on Rookie, ×1 on Amateur, ×1.15 on Pro and ×1.3 on World Class.

Here is an example. You win 3–1 on Pro. That is 150 for playing, 150 for three goals and 250 for the win, so 550 before bonuses. Add a small passing and special-action bonus and you are around 570, which becomes roughly 655 after the Pro multiplier. The same match on Rookie would be worth under 490.

Two things stand out. The result and the goals are by far the biggest parts of the score. And the passing bonus rewards efficient build-up: it is highest when you create your chances with few, accurate passes, so spraying passes that get cut out costs you.

These values are the ones the game uses at the time of writing. If they change, the Clash screen is the reference.

How does your weekly score work?

Your weekly score is the sum of your best match score against each of the five teams. Only one score per team counts, so the most you can bank is five strong results.

That has a practical consequence. If your best score against a team is 600 and you replay it for 450, nothing changes. If you replay it for 700, your weekly score goes up by 100. Every replay is a chance to improve, never a risk of losing points.

The Clash screen shows your score for the week, your rank, your best score against each team and how many of the five you have played.

Which difficulty should you pick?

The four difficulties change how quickly the computer reacts and how smart its decisions are. Rookie is relaxed and good for learning. World Class reacts very fast and plays to win.

Because the multiplier applies to everything, the same win is worth about 50% more on World Class than on Rookie. A good rule of thumb:

How do weekly rewards work?

When the week closes on Monday, rewards go out based on the final weekly leaderboard. Two things matter: how many of the five teams you beat, and where you finish.

The exact packs and amounts can change between seasons, so tap See rewards on the Clash screen for the current table. Then the five teams rotate and everyone starts the new week from zero.

Tactics for a higher Clash score

Two attacking routes toward goal on a pitch

Clash rewards the same skills as any Vladers match, plus a little planning across the week.

Pro Tip: Before the week ends, look at which team has your lowest best score. One improved result there is often worth more than another replay of a team you already beat on World Class.

Why we built Clash this way

We wanted a mode where you always have something to aim for, even with only ten minutes to spare. Counting only your best result per team means a bad match never costs you anything, and the difficulty multiplier lets confident players push for a higher score instead of grinding the same easy win. Five new teams every Monday keep the challenge from going stale.

— Julien

Want to try it?

Clash is waiting in the Battle tab of Vladers, the free-to-play football collectible card game for iOS and Android. Build your four-card squad, pick a formation and see how high you can push this week’s score. Get started with Vladers.

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FAQ

When do Clash teams change?

Every Monday. Five new computer-controlled teams appear, and weekly scores and the leaderboard start again from zero.

Does losing a Clash match lower my score?

No. Only your best score against each team counts, so a worse result is simply ignored. You still earn the points for playing, but they only count if they beat your previous best.

Is Clash played against other players?

The matches are against computer-controlled teams. You compete with other players through the weekly leaderboard. For live matches against real opponents, play Vladers League.

What is the best difficulty for Clash?

The hardest one you can win on reliably. World Class multiplies your score by 1.3 and Rookie by 0.85, but a loss earns no result bonus at any difficulty.